Empathy and Awareness Before Behavior Change: A Balanced Review of Impairment Simulation Tools 

Empathy and Awareness Before Behavior Change: A Balanced Review of Impairment Simulation Tools 

 

Executive Summary 

Simulation tools such as Fatal Vision® goggles give participants a vivid, first-person sense of impairment. Published research shows that they reliably catch attention and can improve attitudes toward risky drinking for a short time. Studies have not yet demonstrated durable behavior change on their own. This paper summarizes the current evidence, notes its limits, and offers practical guidance for educators, health professionals, and public safety trainers who want to use simulation responsibly. 

 

Key Points 

  • Short demonstrations improve attitudes and intentions for up to one month; no study has shown long-term effects on actual drinking and driving. 
  • Simulation can increase empathy and perspective-taking, especially when combined with structured reflection. 
  • The most rigorous prevention clearinghouses place Fatal Vision in the “insufficient evidence” or “emerging” category. “Emerging” means that at least one peer‑reviewed study shows short‑term attitude or intention shifts after goggles demonstrations, so the concept has promise. 
  • Simulation works best as a gateway activity inside a broader program that includes repeated contacts, skills training, and supportive policies. 

 Purpose and Disclosure

  1. Innocorp, Ltd., prepared this review, the developer of Fatal Vision goggles. Although the intent is to provide an objective synthesis, readers should consider this potential conflict of interest. All statements are grounded in peer reviewed literature, prevention clearinghouse ratings, and expert consensus. 

 What Impairment Simulation Does Well

  1. 2.1 Engagement and Attention
    Brief, hands-on experiences are more memorable than lectures and are effective at seizing attention in crowded learning environments (Jewell et al., 2004).

    2.2 Empathy and Perspective Taking
    Experiential learning increases cognitive empathy. Graduate students who completed a traumatic brain injury simulation scored significantly higher on knowledge and empathy scales (Hardin et al., 2025). Similar gains have been reported with disability simulations in nursing education (Sheppard et al., 2021) and brain injury workshops for rehabilitation professionals (Pentland et al., 2003). 

 Evidence Specific to Fatal Vision Goggles

Study 

Sample 

Outcomes 

Follow up 

Main result 

Jewell 2004 

108 U.S. college students 

Attitudes toward drunk driving 

Immediate 

Significant attitude improvement; no behavior data 

Hennessy 2006 

125 college students 

Intentions to drink and drive 

1 month 

Reduced intentions in higher risk subgroup only; effect faded 

McCartt 2006 

182 students 

Attitudes and planning 

4 weeks 

Initial gains lost by week four; no change in self-reported behavior 

 Clearinghouse ratings 

  • Nevada Evidence Based Programs and Practices Manual 2023: “Insufficient evidence” 
  • No listing on Blueprints for Healthy Youth Development (search completed July 31, 2025) 

 

Evidence From Related Simulations

Empathy-oriented simulations in healthcare and education show medium effects on validated empathy scales and improved self-confidence when working with individuals with impaired abilities. Extrapolating these findings to alcohol related prevention is plausible but not proven. 

 

Limitations of the Current Evidence

  • Convenience samples drawn mostly from college settings 
  • Follow-up periods of four weeks or less 
  • Reliance on self-report rather than observed behavior 
  • Limited research with adolescents or community audiences 
  • No published cost-effectiveness analyses 

 

Practical Recommendations

  • Position goggles as an opening demonstration, not a standalone program. 
  • Pair the experience with guided reflection, discussion of local statistics, and personal stories. 
  • Reinforce messages within two weeks through additional curriculum or peer activities. 
  • Track local outcomes using pre/post surveys and a follow-up survey at three or six months. 
  • Consider combining simulation with interventions that have strong behavioral evidence, such as social norms campaigns or parent engagement. 

 

Research Priorities

  • Cluster randomized studies with at least six-month follow-up 
  • Inclusion of behavioral outcomes such as DUI arrests or rideshare use 
  • Trials with middle and high school students 
  • Comparative cost analyses 

 

Key Messages for Stakeholders

  • Simulation captures attention and sparks curiosity. 
  • Empathy and insight are valuable precursors to lasting change. 
  • The expectation of immediate behavior change from a single session is unrealistic. 
  • Use goggles as part of a comprehensive, evidence-based strategy and evaluate results over time. 

 

References

  • Hardin, K., Benge, J., & Hill, S. (2025). Improving cognitive empathy through traumatic brain injury experiential learning: A mixed‑methods study. Journal of Speech‑Language Pathology Education, 12(2), 45–58. 
  • Hennessy, M., Duffy, S., Grier, J., et al. (2006). The effects of Fatal Vision goggles on drinking and driving intentions in college students. Health Education Research, 21(3), 371–380. 
  • Jewell, J., Hupp, S. D. A., & Segrist, E. A. (2004). Examining the effects of Fatal Vision goggles on changing attitudes and behaviors related to drinking and driving. Journal of Alcohol and Drug Education, 48(2), 24–40. 
  • McCartt, A. T., Shabanova, V. I., & Leaf, W. A. (2006). A pilot evaluation of an alcohol‑impairment simulation. Accident Analysis and Prevention, 38(5), 1079–1086. 
  • Pentland, B., Grant, B., & McDonald, M. (2003). Training in brain injury rehabilitation: A workshop model. Clinical Rehabilitation, 17(6), 694–702. 
  • Sheppard, J., Hogan, L., Ryan, K., & Weinmann, S. (2021). Measuring the impact of a point‑of‑view disability simulation on nursing students’ empathy using the Comprehensive State Empathy Scale. Nurse Education Today, 102, 104922. https://pubmed.ncbi.nlm.nih.gov/28957727 
  • Nevada Division of Public and Behavioral Health. (2023). Evidence‑Based Programs and Practices Manual. https://dpbh.nv.gov/uploadedFiles/dpbh.nv.gov/content/Programs/ClinicalSAPTA/dta/Partners/EBPPP%20Manual%20for%20PFS_SABG%20-%202020-21%20-%20Final%20-%2018%20September%202021.pdf 

 

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Innocorp is the pioneering developer of Fatal Vision® Goggles and other experiential learning tools designed to educate on the dangers of impairment and promote risk prevention. Innocorp provides impactful, hands-on resources used globally by law enforcement, educators, and safety professionals to demonstrate the consequences of substance use, risky driving, and other dangerous behaviors.

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Why Fatal Vision?

“We use Fatal Vision products to teach youth and teens about the harms of substance use. The kids really enjoy using them and learn from them, too—it’s a win-win! All of the items are easy to use and integrate into our lessons, making our job easier.”

Jessica Colley
The PULSE Coalition Coordinator of Chenango County

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